We really like Monument Valley’s philosophy of making your game poster or wallpaper-ready, so this piece utilizes Vignette (dark, blurred corners) to focus the viewer’s attention on the center. All objects are arranged in a circle and the background is relatively dark—there is nothing out in the distance to distract the viewer.
This scene actually uses no lighting. All objects use a shader that provides color depending on which direction the object’s surfaces face. In addition to that, the shader overlays a gradient based on the height of the object.
The floor is a splatter of different paint brushes done in GIMP. I lightened up the center of the splatter to give the illusion of light shining on it.
Here’s a screenshot in case you want to use it as phone wallpaper. Enjoy!