Week 6: We’re Participating in the Loading Screen Jam!

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Hey Everyone!

It’s been a couple weeks since our last update and we hope you all had a great Thanksgiving. We took a little break this past week to spice up our creative juices by attending the Loading Screen Jam.

Do you every wonder why loading screens are, well, just loading screens? Do ever wonder why you just sit there and watch a spinning circle as you wait for the next level to load?

Well apparently, Namco filed a US patent 5718632 back in 1995, which forbid interactive loading screens. It’s 2015 and the patent has finally expired, so the theme of this jam is what creative things can you do that involve leading screens.

All we’re going to tell you for now is that our game is going to be a mystery visual novel with small puzzles, humor, and pixel art. Staying true to our studio values, we took the theme to a whole new, deeper level that will delight fans of the thriller genre.

I know we broke some rules that we mentioned in our “How to Make a Game in One Week” post (specifically, don’t waste time learning new skills), but after playing Undertale last week, we just couldn’t resist. So for this jam we picked up some tips and skills on how to write mystery stories and draw pixel art. Here are some screenshots:


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