Mind the Trap

Week 12: New Minigames and Pathways


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Happy New Year to you all!

*cough* We’ve been slacking off a little on the weekly updates—new year resolution duly noted—but we’ve been hard at work! Here’s what’s been goin’ on since December of last year.

Minigame Rooms and Pathways

As some of you may recall, Mind the Traps is a dungeon crawler designed around pathways and rooms. In each room the players duke it out in fun Mario Party-like minigames yelling at each other and gawking spit from uncontrollable laughter. Between each room are sets of connecting pathways, a highly varied assortment of pillars, floating platforms, bridges, spikes, hidden traps, obvious traps, monsters, etc. etc. This is where all the devious fun comes in muahahaha.

Jodie has too many coins? Let’s smack her into the pit of lava. George winning too many minigames? Just let the monster snatch him up and feed on him until his pockets are empty of coins.

During these past couple weeks, we’ve been planning out all the minigames, traps, types of monsters, bosses and pathways and have been gradually crunching them out. The plan is to have a fully playable version by the end of this month, featuring 5 bosses, around 12 minigames, and about 30 pathways. Here’s a screenshot of us playing with fog and new procedurally generated pathways.

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Here’s a teaser for one of the boss concepts we’ve been playing with.

Spring traps boss (Twitter)

Story

We wanted the story and narrative to scream Stanley Parable and Battleblock Theatre—ridiculous and sarcastic humor. The team got together this past week and spent a good day chucking out a narrative. For now, let’s just say it involves puppy treats and squirrels, but we’ll reveal more later on. 😀

 

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