concept art

Wispy Willows

Ambience and Scenery Concept


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We really like Monument Valley’s philosophy of making your game poster or wallpaper-ready, so this piece utilizes Vignette (dark, blurred corners) to focus the viewer’s attention on the center. All objects are arranged in a circle and the background is relatively dark—there is nothing out in the distance to distract the viewer.

This scene actually uses no lighting. All objects use a shader that provides color depending on which direction the object’s surfaces face. In addition to that, the shader overlays a gradient based on the height of the object.

The floor is a splatter of different paint brushes done in GIMP. I lightened up the center of the splatter to give the illusion of light shining on it.

Here’s a screenshot in case you want to use it as phone wallpaper. Enjoy!

Ambience and Scenery Test 2

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Having an Artist Makes a HUGE Difference


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This past week we’ve been extremely fortunate and lucky to have our cousin come from Canada and spend a good chunk of her winter break helping us out with concept art. Despite being only a sophomore in high school, she had this huge appreciation for what we were doing and immediately jumped on this opportunity.

The next thing you know, within 2 freakin’ days we were able to pump out a Behemoth and character (including 3D model, animations, textures, AI and basic mechanics). It was absolutely unbelievable how much progress we were able to make with a “full-time” artist.

Look forward to our first teaser coming out in a couple weeks. It will feature concept art and gameplay footage.

Her name is Rachel Chang and her talent for art is really inspiring. Check out some of her work here on her tumblr page and give her a shout-out!