For such a simply designed game, the Mind the Traps build for the Epic MegaJam was running around 47 FPS on our high performance computer, which was not a good sign. We had some culprits in mind but given the one week time crunch, we unanimously decided to forgo efficiency for a more complete game. Plus, the judges would be using hardcore computers to test the games, so any FPS drops wouldn’t be noticeable.
The week afterwards we played the same build on gaming laptops and the frame rate was unbearably horrid. That’s when we realized that the first thing we needed to take care of to make this game even worth selling was the frame rate. Who’s going to play a game where the characters are teleporting all over the place?
So, what exactly was causing the drop in performance?