To Indie Prize, Casual Connect, Sacramento Indie Arcade, our team members, our family, and all of our supporters, thank you so much. We couldn’t have done this without you. You have no idea how much this award means to us.
gamedev
We made a treasure chest for Indie Prize!
Next week we’ll be participating in the Indie Prize Showcase at Casual Connect in San Francisco, and this time around we wanted to go a little more all-out with our exhibit. What better way to start this than with a distressed treasure chest to hold our promotional giveaways. The secret sauce? Coffee.
Coming soon to Steam Greenlight
Keep an eye out for us 😬
Cue the Indiana Jones theme song dun dun dun… Currently working on a boulder-centric dungeon.
DYSTOPOLIS Postmortem
DYSTOPOLIS is a run n’ gun shooter set in a minimalistic cyberpunk metropolis, where you have the ability to redirect bullets using an ability called the “Gravity Well.” The game is available on itch.io for free here, so please try it out and let me know what you think!
Coming up with the Idea
At the time of the game jam, my brother and I were obsessing over the latest co-op indie game we picked up, Broforce. We were a fan of the different ways you could play the game, whether by going rambo and lighting up the landscape with machine gun fire, or by using stealth to sneak behind the simple AI characters and hit them from beneath the ground. No matter how you decided to play, this game was a difficult arcade shooter, where a single mistake would cost you your life. So while we were thinking of ideas for the game jam theme “rigging” we thought we could give making a shooter a try for this game jam, where you could instead “rig” your bullet trajectories through an in-game mechanic that we called the “Gravity Well.”
However, before we could get started on the game, my brother had to go on a vacation with my family, so I was left alone to work on the game solo. This gave me a great opportunity to practice some skills that my team usually handled such as the art design.
We’re excited to announce that we’ve been accepted for the Indie Prize Showcase for our game Mind the Traps! woot! The 3-day event takes place as part of Casual Connect in SF, where attendees will have the opportunity to demo their game, sit in workshops, and network with industry professionals.
Credit for Beemo art goes to MeTaa
New Build Submitted for the IndieCade Festival | Fingers Crossed!
The IndieCade Festival is an exciting opportunity for accepted developers to showcase their games, network with fellow developers and industry professionals, and meet with potential publishers. During these past couple weeks we’ve been developing a new build for the application in response to all the live feedback we’ve received from the Indie Arcade Gaming Expo. Without further ado, check out some in-game footage!