Building a playable and presentable game in one week is no joke. In October we attended Epic Game’s biggest game jam to date, the Epic MegaJam. We would like to share our experience on how we accomplished it through scheduling, prioritizing features, coming up with the minimum viable product, and incremental playtesting. You’ll find that it applies to all forms of game development and not just to game jams. To see where it took us, here’s a gameplay trailer of our submission, Mind the Traps.
In the end you’ll find the download links for the winners of the MegaJam. I highly recommend playing their games for your learning.
Half of our team had school or a day job, so scheduling was key to get us started and to ensure we would finish the game on time. We listed out the phases of development, assigned what needs to be accomplished in each phase, and allocated the number of hours to be spent in each phase.
1. Choose an awards category (30 minutes)
Choosing an award to aim for helped create the framework for our game’s design. We wanted to make a game that we would enjoy making and potentially sell, so given our quirky personalities and love for multiplayer party games it made the most sense that we target the Addiction (most fun) award. (more…)