madewithunity

Game Jams, White Rose

Creative Design Process Behind White Rose


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There has been some interest in the style of White Rose, so we would like to share the creative design process behind the game.

White Rose gameplay gif 7 - Combo (Tumblr, Itch.io)

Synesthesia, an Audiovisual Experience

Synesthesia is a neurological condition in which different senses are linked together. Our character is a blind boy who has audio visual synesthesia and sees a plethora of colors with each bump to the beat. You’ll first notice this when you pick a song and press play. The layers of warm color fade in and suddenly give depth (parallax scrolling) and life to an otherwise dark and empty world.

White Rose gameplay gif 6 - Begin (Tumblr, Itch.io)

Unfortunately, due to time constraints we couldn’t add in the rhythm mechanics where you can combo to the beat of the song and be rewarded with more spectacular visuals. We noticed in your comments that this was exactly what was missing, and we love how you guys totally get it! We’ve been listening to your feedback and are working on a rhythm-based combo system. It’ll be available for fun as a post-compo version (not to be rated for this jam), so stay tuned!

Paint Splatter and Particles

If a blind person has audio visual synesthesia, what do you think he or she sees when music is playing? I don’t know myself since I don’t have the condition, but I imagine it being a vibrant, abstract painting on a black canvas that continuously bursts with more color to each beat. To signify that, we used paint splatter sprites and particle effects that exploded out in the direction of each punch.

You can never have too many particles… until the FPS drops and the game crashes… then it’s too much… But until then, particles are just so amazing and easy to implement, and add a lot of extra satisfaction to every punch.

White Rose gameplay gif 5 - Attack (Tumblr, Itch.io)

3D Character vs. 2D World

If you pay close attention, you’ll notice that the boy is a 3d model while the monsters and the rest of the world are 2D sprites. From a technical development perspective, animating the run cycle for a 3d model takes less time than drawing enough sprites to account for 8 directions of movement in a 2D isometric view. From a design perspective, we wanted a clear distinction between the “real” him and the abstract painted environment that only exists in a world created from music. What better way to distinguish that than with a 3D model and 2D sprites?

White Rose gameplay gif 9 - 3d model vs 2d sprites (Tumblr, Itch.io)

Final Words

We hope you enjoyed the game and good luck with the next 2 weeks of Ludum Dare 34! Feedback is always greatly appreciated!

Game Jams, White Rose

Synesthetic Beat-’em-up | Ludum Dare 34


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In a world created by sound, play as a boy with synesthesia as he fights the ever growing darkness with music and his fists, painting the world in color with every damaging blow. Destroy the monsters before they spread the ever-growing darkness. Turn up the beats and enjoy the visual experience.

Check the game out on our Ludum Dare 34 post! Or, play the game directly on our Itch.io page!

Screenshots:

White Rose gameplay gif 7 - Combo

White Rose gameplay gif 3 - Parallax

White Rose was actually one of the first concepts we came up with when we got into game development, so we were really excited to be able to turn it into something playable. Unfortunately, due to time constraints for this jam we couldn’t implement all the features, such as combo-ing to the beat of the music and adding a rhythm element to it. Check out the game and have fun!

Game Jams

Game Submitted for the Itch.io Loading Jam!


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One and a half weeks later, this game jam has been conquered. You can find the download link here. You can support us by playing the game, giving us feedback, and rating us on the jam site! It’ll be greatly appreciated. In the meantime, check out some screenshots below.

Paradigm is a visual novel, mystery thriller with alternate endings. It features puzzles, humor and pixel art.

TitleScreen_poster

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Week 6: We’re Participating in the Itch.io Loading Screen Jam!


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Hey Everyone!

It’s been a couple weeks since our last update and we hope you all had a great Thanksgiving. We took a little break this past week to spice up our creative juices by attending the Itch.io Loading Screen Jam.

Do you every wonder why loading screens are, well, just loading screens? Do ever wonder why you just sit there and watch a spinning circle as you wait for the next level to load?

Well apparently, Namco filed a US patent 5718632 back in 1995, which forbid interactive loading screens. It’s 2015 and the patent has finally expired, so the theme of this jam is what creative things can you do that involve leading screens.

All we’re going to tell you for now is that our game is going to be a mystery visual novel with small puzzles, humor, and pixel art. Staying true to our studio values, we took the theme to a whole new, deeper level that will delight fans of the thriller genre.

I know we broke some rules that we mentioned in our “How to Make a Game in One Week” post (specifically, don’t waste time learning new skills), but after playing Undertale last week, we just couldn’t resist. So for this jam we picked up some tips and skills on how to write mystery stories and draw pixel art. Here are some screenshots:

 

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We’re on our way home from Davis! We got ourselves a nice hot cup of Cocomo (dazzling chocolate, coconut infusion) from Dutch Bros Coffee. Yea, say that once without saliva coming out of your mouth.

dutchbros

Aside from the terrible, waking-up-ever-hour sleep with plastic bedsheets at Motel 6 and the mentally draining Epic MegaJam that literally just finished the day before yesterday, the game jam was a lot of fun. It was hosted by the UC Davis Gamedev & Arts Club as a fun ice-breaker event for all the new members to start learning how to use Unity and work in groups. The more experienced members, including ourselves, spent the day mixing between making our own game, answering questions and mentoring the students. You can imagine the excitement on their faces when they won more than half of the award categories! They had ridiculously creative concepts.

Wispy Willows

New Level Complete


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Woo!!!!!!! Just finished up the design for a new level of #WispyWillowsGame. This one caused me some especial pain. Lots and lots of unseen bugs came up during testing. I’m quite happy with the layout. All art are placeholders at the moment.

Level15

Wispy Willows

Testing Color Combinations on a Low Poly Setting


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Testing Different Color CombinationsSince this game focuses a lot on aesthetics, we used https://coolors.co/ to come up with some nice color combinations that would give the eerie yet mystical vibe we’re trying to go for. All the models were made in Blender, while the shading and particle effects were done in Unity. Every single object, including the background, uses a gradient shader with directional coloring.

We love to hear your feedback. Any criticism would be greatly appreciated!